Play gameVisit Empyreal Wings's game page
Ranked 114th with 1 vote
|People's Choice Vote||#114||1|
Judge feedback is anonymous and shown in a random order.
A lot of passibility issues, including bookshelves that want to crush you. Difficult battle? Pass, I’m just going to nuke everyone with this powerful spell and just keep using it every other turn if anything even survives. Also, event sanitation is an issue. The battle system isn’t entirely bad.
The story itself wasn’t that bad, but it might be good to consider the pacing and alternatives such as when you decide to sneak in instead of fighting and after, the story is confused and acts as if you fought, but also acts as if you were still trying to sneak. The flaws end up hurting immersion.
Overall, the map works, but there are some areas that feel cramped or have no passibility even though it looks like it should have it. Or vice versa.
The game has some potentials, but need to fix some of the flaws such as logical events, cleaning up events, making the map less cramped, and so on. Definitely sounds like the game has some intent to becoming a part of a bigger story so maybe we’ll see where that goes.
This turned out to be really epic. I thought it was going to end quite a few times and it kept going! I did think it was a tad overwritten, with a lot of lore exposition very early on and a tendency to take what could be subtext and just spell it out as text. The battles were excellent with a ton of skills to choose from and strategies to try out. The three heroes together were almost unstoppable (until the final boss, anyway). The maps were pretty and I enjoyed how metal the battle themes were. Some minor bugs - a knocked out soldier in the castle began writhing around on the ground like he was possessed and nobody seemed to be able to equip Caspian’s favor.
RRG Maker Vx Ace
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