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A jam entry

LABYRINTHView game page »

A short turn-based adventure game with Greek monsters and wine.
Submitted by Griffonmender with 1 day, 14 hours before the deadline

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Engine
RPGMaker MV

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Comments

Woo-hoo! I made escaped the labyrinth! So I'm a sucker for all things mythology, and I really liked the little pieces you got in. Your custom art was adorable, and there was a wide range of enemies so random encounters didn't feel dull.

There were just a few things I thought could be improved on; 

  • Remove the money. Since there's no where to spend it, it just feels pointless to be picking it up in every fight and 1G per chest.
  • Having the Amphorae sprites change after getting the wine from it (helps to keep track of where you've been.)
  • The Hippalectryon's splash skill was the same as Thesus' so it has the 'like father like son' description which is a little odd. 
  • Theseus has a dual attack and a double attack. By name, that would both of these are actually just double attacks, since dual means two parts, although it's just an 'attack harder!' skill.
  • Items could be balanced a little better, I had 4 wines and 50 diluted wines by the end, but only 1 cave plant. 
  • Since TP wasn't used, you might as well just remove it by unticking this in the database-system


I didn't find the third boss, but I enjoyed wandering around and the small barricade puzzles that needed to be figured out. I would have liked a little more story as motivation. It was a bit sad at the end when all I got for leaving was a single message. Not everyone is going to know the myth of Theseus and the Minotaur, so I think it would be appreciated.

For reference by the end, Theseus was lv 13, Hippalectryon was lv 14, and it took me 47 minutes. I did feel a bit overpowered by this point, and even fighting the Minotaur was just spamming some skills. I had so many healing items that I never felt in fear of game over which was a good thing for someone like me who often forgets to save, but I think might lose you a few points with hardcore rpg players.

Overall, very well done for a first game! Keep it up! :D

Developer(+1)

- The splash attack comes from the Coral Necklace item, so there's not much I can do about the description.

(Although considering that Poseidon created horses, it could technically still apply.  Pegasus and Polyphemus are also sons of Poseidon, so its not like the chicken-horse would really be the strangest branch in that family tree.)

- There actually is a button to remove TP? I looked all over the place for basically the entire month before giving up.  How did  I miss that? ^ ^;  (I can fix that.)

- I can definitely remove the gold once the judgement period for the game jam is over- it was mostly my way of testing to make sure the chests were working at the beginning of development.

-Likewise, can definitely adjust the amphorae sprites.

-I do plan on adding a proper intro/outro later on, but I had to leave it off due to time constraints.

(It was a choice between that or the instructions, so it had to be done.)

- The bosses are hippalektryon, Arachne, and the minotaur.

-Getting the healing items balanced has been tricky. I had issues during play-testing where it was too easy to magic everything into oblivion.

I lowered the  number of creatures that dropped cave plants to try to limit mana supplies, but I suppose I may have gone overboard. ^ ^;

Likewise, I had issues with the healing items getting too scarce and too plentiful- one testing round had about fifty diluted wine, another barely had any and I had to go maenad hunting. (There was also the round where Theseus was dead for a long time because I couldn't find an undervine, but  that was a separate issue.)I'll see if altering the "dilute wine" common event can fix that.

- Balancing the minotaur has likewise been complicated. I don't think the 2-3 rounds where Arachne was impossible, thus making it impossible to reach the minotaur, helped in this regard.

I basically started with a minotaur who in battle-testing looked like he would be just fine, but turned out to be too weak in the actual game. After that, it turned into invincible-wimp tennis for multiple rounds, Arachne ended up invincible for two tests in  a row(and barely beatable in the third), and then the event refused to show up for seemingly no reason, at which point I had to make an identical event slightly higher on the map.

That last bit happened on the last day I could realistically work on this(I had important things on the 3rd-4th, and the entry was due by midnight on the fourth)

Needless to say, when I finally got a functioning minotaur,  who was actually beatable, I asked no questions and proceeded to figure out how deployment/ithch.io uploads worked.

I'll try to fix him when I can. I  think giving him a unique skill or something (like envenom with Arachne) might make him more challenging without rendering him unbeatable by mistake(again). That'll have to wait until after the judging period, though.

-Looked up the definition- dual is an awkward name for that. I'll change it something else when I can. (Maybe smite?)



Anyhow, I'm thankful that you enjoyed my game despite these issues. ^   ^