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A jam entry

Lumen: Light in a Dark World(Demo)View game page »

An RPG on the effects of darkness and light...
Submitted by JNote25 with 1 day, 19 hours before the deadline

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Engine
RPG Maker MV

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Comments

(Edited 1 time)

You've certainly put a lot of work into this demo :) I liked the event indicators and the hint item, although it felt like a lot of clicks for what was basically a one line reminder of what's going on, so does maybe need to be streamlined a little.

Can't really comment on the battle system, it's not really my area. I got kind of fed up facing the same two bats over and over though, and ideally you'd still be able to escape from those in case you've accidentally touched one. They respawn which made backtracking maps annoying. EDIT: Forgot to mention that I found this passability error;

The titlescreen doesn't actually work with a gamepad which you might want to look into if you're promoting gamepad controls. There were a few typos around that could do with fixing (p.s. it's spelt "brooch" not "broach"). You also hit two of my pet peeves, first that text doesn't fit the width of the textbox correctly, (ideally fill out an entire line before starting a new one, unless it's stylistically between sentences), and also I felt that you'd overused pauses a little making the dialogue more tiring than it is.

Final thing I'd suggest fixing is the menu. Since you can't see the MP bars, it makes it hard when you're trying to use MP restore items from the menu. Sure, the player can check status but it's not user friendly. 

So, I did end up getting stuck. Your puzzle hints at 17 boulders to open the door. I found 7 and turned all the switches on, but still wasn't able to get past. I did look around for an area that I missed but didn't see anything. This was around an hour in, so I probably would have stopped playing at this point. It's a good game, but a bit too battle heavy for me and not really my genre anyway. Good luck with this! <3

Developer

Yeah for sure that boulder hint seems to be too vague...17 is actually the sum of 1 + 4 + 5 + 7, so you have to move those boulders only, in order to make it work. How did you come across that pass through error? I'm having trouble re creating it. 

Yeah, I would not have guessed that XD Maybe add an extra hint to the book? 

It's the area with the dead tree 'maze' when you first leave.  I think there's a crack on the wall, I could walk straight up those two tiles.