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Blades of Poland's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Subject Mater | #1 | 5.000 | 5.000 |
Design Clarity | #1 | 5.000 | 5.000 |
Creativity | #1 | 4.000 | 4.000 |
Game Length | #1 | 5.000 | 5.000 |
Supporting Materials | #3 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Combat and Graphics: The combat system is well-executed, providing players with engaging and satisfying gameplay. Additionally, the solid graphics contribute to the overall experience, enhancing the enjoyment of the game. Sound Effects: The inclusion of good sound effects further enriches the gameplay experience. Difficulty Level: While challenging gameplay can be rewarding, it's important to ensure that the difficulty level is balanced. Adjusting the difficulty to make it more accessible to a wider range of players could improve overall enjoyment. Local Multiplayer Feature: The addition of local multiplayer is an exciting prospect that could significantly enhance the game's appeal. It opens up opportunities for cooperative or competitive gameplay experiences, adding depth and replay value. Expanding Combat Options: Introducing different weapons, combat styles, and enemy types could add depth and variety to the gameplay. This expansion would provide players with more strategic choices and keep the experience fresh and engaging over time. Progression System: Implementing a progression system would give players a sense of advancement and accomplishment as they play. Unlockable abilities, upgrades, or cosmetic rewards could incentivize continued gameplay and exploration. Narrative Elements and Context: Adding more narrative bits and context to the game would enhance immersion and provide players with a deeper connection to the world and characters. Core Gameplay Loop vs. Secondary Features: Maintaining combat as the core gameplay loop while incorporating secondary features, such as narrative elements and exploration, is a strategic approach. Balancing these elements effectively would create a more immersive and long-lasting experience for players.
Team Name
Team Bezimienny
Game Title
Blades of Poland
Game Description
The goal of this project was to visualize some important battles from Polish history.
The game is based around skill based combat, fencing with multiple opponents. The game achieves engaging gameplay with focus on strategy. In the future, we would hope to introduce a local multiplayer mode to the game and add several more levels inspired by various historical battlefields of Poland.
Gamejam team Bezimienny:
Paweł Pakuła (Programming)
Maciej Tokarzewski (Programming, Level Design)
Mateusz Horbowiec (Art)
Mikołaj Wysocki (Art)
Game Itch.io Link
https://flame-flicker-interactive.itch.io/blades-of-poland
GitHub Link
https://github.com/Moksz/IdentityJamPoland
Supporting Dicumantation
https://docs.google.com/document/d/1EqeqK4voYPQta6qLomfQG4XtHWd6lc9Q3SQuBqUrLbE/edit
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