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Silesia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Subject Mater | #1 | 5.000 | 5.000 |
Game Length | #1 | 5.000 | 5.000 |
Creativity | #1 | 4.000 | 4.000 |
Supporting Materials | #1 | 5.000 | 5.000 |
Design Clarity | #3 | 4.000 | 4.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Retro Graphical Style: The game's retro graphical style is a standout feature, adding a unique charm to the overall aesthetic. Advanced Interior Design: The attention to detail in the interior design is noteworthy, creating a rich and immersive environment for players to explore. Nostalgic Mood and Atmosphere: The nostalgic mood and atmosphere are skillfully developed through various elements such as lighting, furniture choices, and raindrops. UI Design: The UI menu at the beginning of the game is properly stylized to complement the overall aesthetic. There should be a compendium or notebook to collect information and clues- Clarity of Player Identity: There's a need for clearer exposition regarding the player's identity within the game world. Introducing an introductory text or scene could effectively set the stage and provide essential context for players, enhancing their understanding of the narrative. Dialogue Subtitles: Enlarging the dialogue subtitles and using a more suitable font would improve readability and ensure that players can easily follow conversations. Points of Interest (POIs) Exploration: Restricting the blinking of POIs to appear only when the player hovers closely to them would encourage more exploratory gameplay. Background Music: Incorporating subtle background music that complements the atmosphere would enhance the overall immersion of the game. Visibility of Dog Tag: Ensuring the visibility of important items like the dog tag is crucial for gameplay clarity. It is not visible in the game. Narrative Context and Introduction: While the dialogue subtitles provide decentralized context, a more precise introduction is necessary to better contextualize the information for players. Clarifying the narrative setup and character motivations would enhance player engagement and understanding. Additional Points of Interest: Introducing more points of interest in the room, such as the clock, cross, TV, and family picture, would enrich the player's exploration experience. Incorporating fitting sounds when zooming into these objects adds depth and immersion to the environment. Cliffhanger and Story Continuation: The cliffhanger with the dog tag creates anticipation and intrigue, leaving players eager to discover how the story unfolds. Continuing to build upon this narrative thread will keep players invested in the game's storyline.
Game Title
Silesia
Game Description
You come to visit your grandpa who was a miner. Through items scattered around his apartament you discover the unique culture and history of Silesia (pol. Śląsk), which was a mining district since the dawn of XIX century.
Game Itch.io Link
https://nimus100.itch.io/silesia
GitHub Link
https://github.com/SkilluDev/Silesia
Supporting Dicumantation
https://drive.google.com/drive/folders/1z0qvxVIZF8Ew1ZcoQGe_qSAOpjdSE-sw
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