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The Caverns under the Sheen Hill's itch.io pageJudge feedback
Judge feedback is anonymous and shown in a random order.
- Ratings (Out of 5 Stars): Fun Factor: ★★★★☆ (4/5) The quest is engaging with its eerie, atmospheric descriptions and immersive environments. The sanity mechanic introduces a fresh challenge, enhancing tension. However, the linear progression slightly limits excitement, and incorporating more dynamic events could elevate the fun factor. Design: ★★★☆☆ (3/5) While the quest aligns well with HeroQuest mechanics and offers balanced difficulty, certain design elements like the rat room feel overly punishing without mitigation strategies. The map layout could benefit from more interactive features and branching paths to improve flow and logic. Narrative: ★★★☆☆ (3/5) The ancient lore and mysterious setting spark curiosity, enhancing immersion. However, the narrative lacks depth and a strong arc. Expanding the story with detailed lore and greater character involvement would significantly improve the narrative consistency and engagement. Staying Power: ★★★★☆ (4/5) Replayability is bolstered by random elements like the Scroll card, but the quest’s linear structure limits varied strategies. Enhancing exploration options and diversifying encounters could increase its long-term appeal. Overall Rating: ★★★★☆ (3.5/5) Feedback: Strengths: Immersive atmospheric descriptions, innovative sanity mechanic, and balanced challenge levels. Areas for Improvement: Expand the lore and narrative depth, diversify monster encounters, add dynamic events, and introduce branching paths to boost replayability and engagement. Conclusion: The Caverns under the Sheen Hill offers an atmospheric, engaging HeroQuest adventure with unique mechanics and balanced challenges. With enhancements in narrative depth and design variety, it could become a standout quest in any HeroQuest campaign.
- I love the narrative touches to some of the rooms in this quest. Great work!
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Comments
Your blueprint for expanding Zargons dread is now being considered. The Darkness is pleased.
Those pesky orc brigands managed to run from you into the old caverns - follow them inside and see if you can find your way through to the other side of the hill!
NOTE: this quest is meant to be a part of a longer narrative, so the plot related reasoning might not be clear in the quest text alone. The idea is that the pursued orcs are running ahead of the heroes and, knowing the caverns, have already made it to the other side. The orcs that the heroes meet in the caverns are not the brigands they are chasing, but merely a small garrison posted there. As such it's vital to find the way through and continue the chase, instead of the heroes just killing the orcs in the caverns and leaving the same way they came. Instead of combat this quest is more about exploration and trying to find the shortest route to the other side. The hidden cursed center room is basically a trap meant to lure the heroes into searching for something interesting where there is none, making them waste valuable time while they should be chasing the orcs and risking their health.
Partially created by dice-generated gameplay, following the "Maze" matrices from Advanced Heroquest and then edited into a coherent mission.
It is possible to play the quest with just the Game System, but depending on how quickly the heroes dispose of the monsters you might need additional greenskins from Kellar's Keep.