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A jam submission

The Halls of HonestyView game page

A Heroquest 2025 Quest Jam entry for experienced heroes
Submitted by Jacob Busby — 30 days, 9 hours before the deadline
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The Halls of Honesty's itch.io page

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  • Quest Review: The Halls of Honesty ⭐ Final Rating: 4.3/5 Stars ⭐ 1. Fun Factor (5/5 Stars) Engagement: The immersive narrative and "Aura of Honesty" mechanic deliver an unforgettable, thought-provoking experience. Players are drawn into morally complex situations that keep them invested throughout. Pacing: Well-balanced between intense combat sequences and narrative-driven exploration, though the forced betrayal twist could limit player agency. Challenge: The Judge and Executioner battles offer formidable challenges, enhancing excitement, with slight frustration from fixed mechanics like "always rolls 3 skulls." 2. Design (4/5 Stars) Polish: The quest’s layout and encounter designs are meticulously crafted, contributing to smooth gameplay flow. Logic: While the quest’s structure supports the story effectively, some transitions and room progressions could benefit from added clarity. Flow: The locked rooms and predetermined events occasionally restrict exploration freedom, but they maintain strong narrative direction. 3. Narrative (4/5 Stars) Immersion: The story seamlessly integrates with HeroQuest’s lore, enriched by political intrigue, psychological twists, and morally ambiguous characters like Moleskun. Consistency: High narrative consistency with creative elements like the "Trial by Combat," though the abrupt ending after key battles feels slightly rushed. 4. Staying Power (4/5 Stars) Re-playability: Randomized spell scrolls, strategic combat variations, and different approaches to handling Moleskun offer moderate replay value. Accessibility: While veterans will appreciate the depth, newer players might find mechanics like fixed skull rolls and mind spell rules overwhelming without added guidance. ⸻ Feedback to the Creator: What Worked Well: The "Aura of Honesty" brilliantly weaves moral dilemmas into gameplay. Innovative mechanics like "Trial by Combat" and unique NPC roles create dynamic experiences. Strong, immersive narrative with compelling character arcs. Areas for Improvement: Adjust the Executioner’s fixed attack mechanics to reduce potential frustration. Clarify spell usage rules, particularly for those less familiar with HeroQuest expansions. Add a detailed epilogue to enhance narrative closure and player satisfaction. Final Thoughts: "The Halls of Honesty" is a thoughtfully crafted, narratively rich quest that challenges both the minds and skills of players. Its blend of moral complexity, tactical combat, and innovative mechanics makes it a standout addition to the HeroQuest universe. ⭐ Overall Rating: 4.3/5 Stars ⭐
  • A hugely ambitious quest this - with some imaginative twists on the normal play mechanics and a cracking narrative to join everything together. Great work!

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Jam Host

Your blueprint for expanding Zargons dread is now being considered. The Darkness is pleased. 

Developer

EXPERIENCED HEROES ONLY: The quest title warns that this is for veteran heroes only. That's no idle threat! After a few encounters to soften the party up and, more importantly, set up a crucial plot point, the party reaches the finale: three mini-bosses and a spellcasting undead army, all of which must be fought using hand-to-hand combat and under the penalties imposed by the quest itself.

THE AURA OF HONESTY: As the Evil Wizard player, you should interpret the efficacy of the Aura of Honesty based on your audience. This gives you a lot of latitude. Young players should be given more leeway ("You didn't roll enough for movement, but you followed through with the intent to the best of your abilities"), whereas old hands might find themselves in trouble if they say "I'll move up and kill the orc" and then either fail to roll enough to reach the orc or fail to kill it. Of course, this could lead to players making legalistic statements like "I'll move toward the orc and, if I roll enough to reach it, I will attempt to slay it." That's deliberate: it reinforces the whole "courthouse" feel of the quest and really pushes on the fourth wall.

STRATEGY NOTES: The Judge is almost unkillable, but the heroes (hopefully) have two Fire spells, Genie and Tempest, in addition to the four extra random spells they found in the scrolls at the start of the quest. They should either take the Judge down fast or whittle out both of the Jury's healing spells. The Battle Axes were added to the quest to give the heroes a 1/16 chance of inflicting a point of damage, if they lack any other options. These odds can be improved with Courage, Future Sight and Potions of Strength.

WHERE CAN I GET MORE CONTENT LIKE THIS?: A slightly different version of The Halls of Honesty will appear in my Remastered Version of The Frozen Horror. (~55% complete at the time being) If you enjoyed this quest (or just want to steal some of the ideas from it), please check out the other Remastered Versions of quest packs I’ve written. There's eight so far, covering all of the European quest packs plus the Mage in the Mirror and Rise of the Dread Moon! You can find them in the Files section of the YeOldeInn Facebook group. Each Remastered pack not only reworks the original quests, but adds in many new ones as well, using some of the best fan-made quests from the last 35 years.