Congrats on the win! My kids and I loved playing this one. Are you planning on any updates in the future?
Play game
Totally Unexpected Safety Drill's itch.io pageTeam Name
Fuimos Nosotros
Game Name
Totally Unexpected Safety Drill
Contact person name and email address
David Ville, eldaville@yahoo.com.mx
Katia Orozco, katiaariadna@hotmail.com
How was Houdini used in your game's development?
We developed a Houdini Tool to create automatic environment buildings, generating the floor, rooms, rooms separation, doors and floor holes only using unity cubes. The doors are automatically calculated based on the distance between the internal walls.
The flames were modeled in Houdini, we focused on the mesh, and they have special vertex color that is used for the Shader and Material in Unity. ( The smoke was also modeled in Houdini).
Besides Houdini, what other tools did you use and what did you use them for?
Unity Engine - Game develop
Autodeks Maya - Character Model
Amplify Shader - Shader creation
Chronos - time control
Procedural UI Image
DoozyUI - UI animation
Dynamic Bone
DOTween
Clean Flat Icon - for UI
UI Gradient - for UI
UMotion - Creation of custom animations
Mixamo - Rig and some Animations downloaded
List any content that was created before the jam that was included in the final submission.
Some icons for the UI, the music and sfx were purchased before.
Some Houdini labs nodes
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