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A jam submission

Panic Shopper!View game page

You knew there was something you had forgotten! Time to do some last minute shopping!
Submitted by Trolljeigur, legendari, erikeast, gustav alexandersson, Sebastian Grape — 37 minutes, 31 seconds before the deadline
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Panic Shopper!'s itch.io page

Team Name
SHOPaholics!

Game Name
Panic Shopper!

Contact person name and email address
Joakim Olsson - joakim.sten.olsson@gmail.com

How was Houdini used in your game's development?
We used Houdini for asset generation, level layout, asset propping, texture generation for procedural groceries, character and asset modelling.
All assets, except a few food products and main menu city from some content packs, were made in Houdini.

PDG was used to generate food labels and packaging.

The tools were both used offline, as well as in editor using Houdini Engine.

Video compilation of Houdini tools:
https://trolljeigur.itch.io/panic-shopper/devlog/172067/houdini-tools-compilation

Besides Houdini, what other tools did you use and what did you use them for?
We used Substance Designer for some textures, and Maya for rigging.

List any content that was created before the jam that was included in the final submission.
- Music by Kurmax
- Main menu uses models from POLYGON - City Pack, and some food items are from Food Pack by Patchs
- Some SFX from Freesound.org

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Comments

Jam Judge(+1)

Cool details, well put together!

Submitted

Really nice intro to the game. Took me about 4 tries to work out where everything was, couldn't find the pizza! Highly polished and a enjoyable experience.

Submitted

Very polished game!

I could not figure out how to get the items into the shopping cart easily, ended up having to pick up stuff look straight up and drop it into the cart.

Appreciated the different scenario introductions.

Submitted(+2)

You can use the scroll wheel on the mouse to move items closer