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Crisis Felicissimus' Revolt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #23 | 1.549 | 2.000 |
Historical Accuracy | #25 | 2.582 | 3.333 |
Graphics | #26 | 1.678 | 2.167 |
Thematic Relevance | #29 | 2.066 | 2.667 |
Overall | #29 | 1.549 | 2.000 |
Gameplay | #29 | 1.291 | 1.667 |
Overall | #29 | 1.786 | 2.306 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Historical Accuracy
I researched the armor and weapons which are period appropriate I used this website as a general reference going out from there https://www.comitatus.net/greeklongweapons.html
Thematic Relevance
This is relevant to the theme as the subject of the game is a revolt during the third century crisis.
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Comments
I'm sad to see it's not playable yet, I hope you've enjoyed the time spent researching and working on the app. You won't always get something playable (trust me it's normal and 80% of my projects are in that state xD), but at least you're keeping the experience, the learnings and you've left your mark on this jam. I hope to see you release a playable version later and see you in the next HAGJ :D
Yeah, Thanks for the encouragement, I will probably finish the game after the jam, anyway imma go play your game now it seems pretty good!
So I forgot one button in the game, so I realize now it is technically unplayable as that happened to be the unit-number selection button. Moreover I cannot guarantee the turn timer works all in all don't bother to play this.
Sorry to hear it didn't work out, I hope you'll try again!
I likely will try again next year, thanks!