Results
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
A really clever mechanic drives this quest - and it something I'm sure heroes will enjoy figuring out and experimenting with! Great work and the best of luck.
There is some great humor and creativity in this quest! The ingenuity of the teledoors and boulder are quite cool, but I was confused at the onset, as the rules for the boulder are explained before the teleporter rules. Where do the players start? If they start in the room A, with the spiral stair, they're blocked from moving further, as the K doors are not revealed until later, and the teledoors are not accessible to use the boulder on the C doors. If the entrance and exit teledoors are the entrance and exit of the quest, those are not mentioned until note E, which a Zargon player would not expect when setting up a quest. I really like the Axe of Grudge! Lots of nice helpful items for the heroes.
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