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Scroll of Spellcraft's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics: Does the game look good or unique? | #9 | 2.213 | 2.556 |
Originality: Does the game have unique mechanics or design? | #11 | 1.925 | 2.222 |
Replayablity: Would you play the game again? | #11 | 1.636 | 1.889 |
Theme: Does the gameplay/story fit the chosen theme? | #11 | 2.309 | 2.667 |
Overall | #11 | 1.944 | 2.244 |
Fun: Does the game bring you joy? | #12 | 1.636 | 1.889 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interprets the theme?
It's got spells and you can combine them, trust us
Which Haxe game engine or framework did you use?
lime and peote-view
What is your Discord or Matrix username? (ex: @logoooo)
landromedar and halfwat
Link to source code (GitHub/GitLab/Gitea/BitBucket)
https://github.com/jobf/haxejam-2024-summer
I confirm that my game was written in the Haxe programming language
Yes
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Comments
Looks fun but unfortunately I didn't understand how to collect the spells. There were numbers showing in a speech bubble. What I am supposed to do with these?