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haxe-jam-2021's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: Does the game/story fit the chosen theme? | #9 | 2.422 | 2.769 |
Originality: Does the game have unique mechanics or design? | #9 | 2.556 | 2.923 |
Replayablity: Would you play the game again? | #9 | 1.614 | 1.846 |
Graphics: Does the game look good or unique? | #9 | 2.422 | 2.769 |
Fun: Does the game bring you joy? | #9 | 2.018 | 2.308 |
Overall | #9 | 2.206 | 2.523 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game interprets the theme?
loosely.. it is meant to be Scorched Earth set in comical Feudal England
What Haxe game engine or framework did you use?
built on top of lime with peote-view for visuals and echo for physics
Link to source code (github/gitlab/gitea/bitbucket)
https://github.com/jobf/haxe-jam-2021
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Comments
I think more explanation would be good. You should also show what the starting state of the board so the player can know how to solve the puzzle; if not the game is just a blind placement of units and praying for the best.
Lastly, because this is a web build, ideally don’t use scroll as a input(similar with using ESC).
Made me chuckle. The initial arrangement of units without any knowledge of the enemies' position is directionless. Can result in units out of range so game can't end.