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Which Theme(s)/Horror Genre(s) did you use for your game?
Cosmic Horror
What challenge(s) did you decide to add, if any?
None
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Comments
I liked the air mechanic to move in zero g. However, I also felt it was kind of clunky, with how much time there was between bursts. Once I had a good idea of where to go, I felt less lost (obviously) but before those moments, it felt like a little more guidance would have been preferable. I did like the sequence where we got shot into space, and the lower my O2 was, the more apprehensive I became, so that was a nice touch. All around, a solid little game, but I wish there was some more to the story.