Play game
The Grotman's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Horror | #63 | 1.886 | 2.667 |
Judge's Score | #63 | n/a | n/a |
Sound Design | #71 | 1.886 | 2.667 |
Gameplay | #71 | 1.650 | 2.333 |
Overall | #73 | 1.744 | 2.467 |
Creativity | #76 | 1.886 | 2.667 |
Story/Writing | #76 | 1.414 | 2.000 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Which Theme(s)/Horror Genre(s) did you use for your game?
Supernatural
Leave a comment
Log in with itch.io to leave a comment.
Comments
I like the look of the game, and it has potential to be a good game. But I think a compass would help players out, because it feels like we're wandering around a lot of empty rooms trying to find whatever items we need. I don't know if the crates generate randomly, but I feel like I'd explore a room, find nothing, get turned around, and suddenly find an item I'd need AFTER already being in the room. I would also sometimes have runs where the monster would spawn RIGHT in front of me, and I'd lose a life before I even got out of the starting room.
Cool monster but I fell out of the map
There are the bones for a decent game here. I think that it needs a lot more direction. Perhaps showing on the map where the exits and crates are, and then building the level as a puzzle around that, rather than having the player wander aimlessly for a while, hoping to find what they need. I couldn't find my way out of the first floor, so it was a little frustrating. Still, there's something solid as a base, so it can easily be expanded on an improved.