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A jam submission

Devil Must Die!View project page

Can you do it?
Submitted by Lucas TC — 19 days, 17 hours before the deadline
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Devil Must Die!'s itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Score#51n/an/a
Creativity#542.8875.000
Story/Writing#711.4432.500
Gameplay#751.4432.500
Overall#771.5012.600
Horror#791.1552.000
Sound Design#800.5771.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Which Theme(s)/Horror Genre(s) did you use for your game?
A dark fantasy where the characters face hordes of the undead and the Devil himself.

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Comments

(+1)

I don´t know if I was playing it right or if maybe this would be more fun with friends but after a while I just found it repetitive because I couldn´t advance floors since I never rolled 1 for the exits. I did like the creativity and the design of the instructions card!

DeveloperSubmitted

Thank you very much for your feedback! I have some updates ready to share once the Jam concludes. My aim is to refine the game's pacing and challenge, enhancing exploration and improving the rewards. I hope you enjoy it!

Host(+1)

This was a really clever entry! I played it on stream and died in my second room LOL. BUT, I think if it were fleshed out a tiny bit, it could still remain a 'RPG on a card' but with a little less RNG to rely on. Plus, rolling three 6s in a row is a 1/216 chance, or approximately 0.5% chance. That's reallllllllly low to 'beat' the game.

DeveloperSubmitted (1 edit) (+1)

I'm glad you liked it! I believe this RPG still has room for improvement. I'm reviewing some rules, like finding exits in rooms and increasing loot with each floor.
I watched your stream, and I think you forgot to apply your defense modifier before taking damage from the monster, that's why you died so fast. I’m gonna tweak it to make that calculation clearer.
I get that the chance of rolling 666 is super low, but the joke with the number of the beast makes me smile hahaha