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Project Bee Animation Showreel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation Quality | #3 | 3.750 | 3.750 |
Concept Potential | #5 | 3.750 | 3.750 |
Overall | #5 | 3.500 | 3.500 |
Appeal / Visual Style | #6 | 3.000 | 3.000 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Animation shows potential, some fun clips. Game was fun too. Study great animation frame by frame, trying to break down what makes it work. Study the fundamental principles of animation, as well as strong poses, breakdowns, spacing and timing. Ensure you are always applying them to your work. Any animation work is a lifetime of steady improvement, so keep learning and moving forward!
- The rigging is good and works well. Walk cycle is appealing and stompy, however the run cycle is a little off, at no point does the character actually leave the ground. Run cycles are essentially a series a small jumps from one foot to the next. The panicked run made me laugh. The animation is very appealing, and fits the plastic look to the characters, I think the walks and runs would benefit from a little bit of overlapping action on the arms. The 3-hit combo from the bee-keeper seems a little strange, it's very stop & start, and the attacks don't read particularly well, a bigger focus on appealing key poses would fix the readability issues. The second attack from the bee is great, good anticipation, I'd like to see more of that on the FIRST bee attack, a bit more anticipation. Really good stuff, needs a bit of focus on really nailing the key poses. But otherwise, great work!
- Unfortunately I didn't have time to play your full game so consider this a showreel review. Rigging: Fairly solid, no key issues that I could see. Animation loops: Hilariously blocky and cartoony. Kinda feels like "The Thing" from the latest movie when they start running which completely threw me off for a second. Foot impact and leg position/timing needs a bit of work to make it look less like they're Velcro strapped to the floor after each landing. I'd suggest grabbing a walk and Run loop from a classmate and comparing them side by side with reference in the middle. Showreel presentation is good, you just need to polish everything to a decent level before you actually show it off.
Student Username
w015864g
Portfolio Website
https://websterjacob.wixsite.com/portfolio
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