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Delineation Keep's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2 | 4.273 | 4.273 |
Gameplay | #2 | 3.909 | 3.909 |
Graphics | #2 | 4.273 | 4.273 |
Presentation | #2 | 4.273 | 4.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I found this game to be somewhat addictive and fun, but was troubled by the feeling of the controls and a couple of the mechanics. I think the movement feels pretty stiff and attacking doesn't feel very good due to the limited range of the hitbox along with the fact that a majority of enemies need to be hit by crouch attacking.
Also the dive attack dealing reduced damage to enemies that normally die in one or two hits makes it feel pretty bad to use in tight situations especially because it bugs out sometimes. The final boss feels like it's only difficult because you can't stab him on the head and the herd of mobs take focus away from him but the boss itself isn't very engaging.
Lastly I fail to see why the character has a shield on their design if it doesn't actually do anything. Overall I think it's a pretty good game for one that was made in 3 days and a more fleshed out one would feel great if it controlled better and had better attacking mechanics. Most of the enemies were fun to interact with despite their simplicity like the coffin and floor eye thing. The arrow enemies shouldn't have 2 health imo considering how hard they are to hit.
I appreciate the extensive feedback.
I wanted to have more enemies that didn't require crouching and a more engaging boss fight but I ran out of time, I assumed most people wouldn't make it to the boss anyway, not even I did during most of my playtests. I'm surprised and impressed you made it as far as you did.
I'm working on a full game version of this with levels instead of enemy waves so I'll work on improving the controls and attacking.