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A jam submission

Reborn : a Pangur Ban's storyView game page

A narrative-driven 3D cat-exploration game, for IndieCade GreenLight Jam 2023
Submitted by Aldeid (@Aldeid_), Jose Striedinger, Andrea Saravia Pérez (@asaraviapt), Nice1Dude, Garvika, RegenAudio (@regenaudio), AshleyWills, Aaron Martin — 11 minutes, 29 seconds before the deadline
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Reborn : a Pangur Ban's story's itch.io page

Results

CriteriaRankScore*Raw Score
Promising Concept#84.2504.250
Overall#133.7503.750
Playability#173.2503.250
Aesthetic / Feel#203.2503.250

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Solo Jammer

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Made by a dev team

Concept Jam Submission
https://itch.io/jam/greenlight-concept-jam/rate/2132992

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Comments

Submitted

I think this game has some nice potential, though of course with some room to grow

I like the decision to make the cat charge their jump, I can picture a really cute animation of the cat preparing to pounce, but I hope that the final game has a better indicator of how much you've charged and how far that'll send you (currently it's hard to get a handle on it)

I agree with you that the climbing could use some tuning, but honestly the thing that's stranger to me is... why can this cat climb omnidirectionally?! I don't own a cat, but I'm pretty sure they can't just spider-climb around wherever they want, even on the ideal climbing surface. It feels to me like the cat should only be able to climb vertically, and even then not super well I don't think (like, the cat can scamper up the wall a certain distance, but only so far)

My last note is just that y'all's camera controls are completely busted if you're using a mouse -- for one thing, the mouse doesn't lock to the application or loop around or anything, so at a certain point your mouse just hits the edge of your screen and you just can't look any further in that direction, but the other big problem is that you guys are normalizing the mouse delta; it doesn't matter how much you move your mouse each frame, the camera rotates the same amount (at first I thought the camera had a super high sensitivity, but no, you can swing the mouse cursor from one screen edge to the other and get the same amount of camera movement as if you had only moved the cursor a few pixels)

Submitted

I really like where you're going with this--the cat, the story, the planned mechanics, the concept art, and the level design are all very nice! 

I'm having trouble pointing the camera where I want it in the prototype though--it would help if the cursor locked ("Cursor.lockState" in the Unity docs) after clicking, to stop it from leaving the area where the unity build can detect mouse movement. The mouse sensitivity/ camera motion also seems a little high for my trackpad, though it does kinda help with the lack of cursor lock.

Thanks for providing a web build!

Submitted

Interesting idea. I can imagine it being really nice to play with all the assets replaced. The wall climbing was a bit hard to get started though (for me anyway) cause I kept hitting my head on the block.