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A jam submission

AcolyteView game page

Submitted by Léo Magnez (@LoThrinn)
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Play acolyte

Acolyte's itch.io page

Results

CriteriaRankScore*Raw Score
Design (gameplay ideas, level design, story)#33.0003.000
Originality (have you seen that before)#33.0003.000
Theme (adherence to theme)#33.4003.400
Overall#32.6802.680
Graphics (sprites, models, vfx, ambiance, polish)#33.0003.000
Audio (music, sound effects)#41.0001.000

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I enjoyed the ambiance of your game and the feeling of the place.
I would have liked to see more need of using the looking down camera.

The two buttons at the beginning were somewhat lack luster for me.
I got the same results with pressing the R or B Button which was weird for me.

Developer

Hi ! Yeah, it's true that we didn't use the looking down camera to it's full potential

For the two buttons, it's rather odd since R is supposed to be the "good" answer and the other two are supposed to be the "bad" answer. Did you wait for the NPC all the way through the game ? Because I know being faster than him can cause some odd stuff to happen sometimes due to their pathfinding.

Submitted(+1)

Yeah, likely I was faster on a later playthrough

Submitted(+1)

The art style is interesting though, I like the NPC, they're cute :)

Developer

Thanks ! :)

Submitted(+1)

I'm not sure if I get it, I tried to solve the 2nd puzzle (the one with R,G,B) with R on my first playthrough and B on my second playthrough, and I got different results, but the game just hard closes when I exit that room.

Developer(+1)

Hi ! Yeah, we intended to make the player leave the labyrinth on the "good" ending and a fade-to-black for the "bad" ending but we didn't have time so we just made it so the game closes when the player tries to exit the room.