Play acolyte
Acolyte's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design (gameplay ideas, level design, story) | #3 | 3.000 | 3.000 |
Originality (have you seen that before) | #3 | 3.000 | 3.000 |
Theme (adherence to theme) | #3 | 3.400 | 3.400 |
Overall | #3 | 2.680 | 2.680 |
Graphics (sprites, models, vfx, ambiance, polish) | #3 | 3.000 | 3.000 |
Audio (music, sound effects) | #4 | 1.000 | 1.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
I enjoyed the ambiance of your game and the feeling of the place.
I would have liked to see more need of using the looking down camera.
The two buttons at the beginning were somewhat lack luster for me.
I got the same results with pressing the R or B Button which was weird for me.
Hi ! Yeah, it's true that we didn't use the looking down camera to it's full potential
For the two buttons, it's rather odd since R is supposed to be the "good" answer and the other two are supposed to be the "bad" answer. Did you wait for the NPC all the way through the game ? Because I know being faster than him can cause some odd stuff to happen sometimes due to their pathfinding.
Yeah, likely I was faster on a later playthrough
The art style is interesting though, I like the NPC, they're cute :)
Thanks ! :)
I'm not sure if I get it, I tried to solve the 2nd puzzle (the one with R,G,B) with R on my first playthrough and B on my second playthrough, and I got different results, but the game just hard closes when I exit that room.
Hi ! Yeah, we intended to make the player leave the labyrinth on the "good" ending and a fade-to-black for the "bad" ending but we didn't have time so we just made it so the game closes when the player tries to exit the room.