Interesting to be able to modify the VR and XR environments to fit the players' room. Thanks for sharing the code :)
Play game
Roomscale XR Template's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Haptics - Did the entry make good use of haptics? | #15 | 1.895 | 2.429 |
User experience - How well was the user interaction implemented. | #21 | 2.341 | 3.000 |
Audio - Did the entry make good use of audio? | #25 | 1.337 | 1.714 |
Overall | #25 | 1.728 | 2.214 |
Originality - How original was the entry. | #25 | 2.118 | 2.714 |
Fun factor - How much fun was the entry to play. | #26 | 1.337 | 1.714 |
Theme incorporation - How well did the entry fit the theme. | #26 | 1.337 | 1.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Good base, not sure how to judge it but thanks for sharing in the game jam. Looking forward to seeing this develop further.
Godot version used
4.3
Required OpenXR features
when running the PCVR version, the play area is missaligned (rotated) from the original boundary
please try Pico or Quest version to see the play area boundary working
Leave a comment
Log in with itch.io to leave a comment.