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[UNFINISHED] Inbetween's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Accessibilty | #23 | 3.333 | 3.333 |
Controls | #26 | 3.583 | 3.583 |
Fun | #31 | 3.583 | 3.583 |
Graphics | #32 | 3.833 | 3.833 |
Theme | #52 | 3.833 | 3.833 |
Overall | #57 | 3.310 | 3.310 |
Originality | #72 | 3.417 | 3.417 |
Audio | #133 | 1.583 | 1.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
Godot 4.2.2
Wildcards Used
What The Duck
Game Description
UNFINISHED - a puzzle platformer about avoiding the seekers; light-wielding sentinels who stand between you and your ultimate destination.
How does your game tie into the theme?
The seekers are a light-based enemy that shoot large light beams to capture prey
Source(s)
https://github.com/OllieOA/inbetween
Discord Username(s)
ollieboyoa
Participation Level (GWJ Only)
10 or so
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Comments
I pressed h to play the instructions again.. I was too busy zooming around having a blast to pay attention to the important stuff and pretty sure I crashed the game.
The movement is great! It reminds me of Super Meat Boy quite a bit. The ability to drag the screen around was great, I am not sure if I have seen that in a 2d platformer before.
Nice work! The character movement felt great!!
Game felt very well polished even though it was unfinished, no audio killed me, but the duck wildcard was added in very nicely. I hope you continue this project.
Very good. I’m glad to have played it.
For an "unfinished" game, It's well polished. No bugs experienced, controls are tight, have a title screen and a solid gameplay loop.
Cheers!
It might be unfinished, but it's still a fun game. Controls are tight and just moving around feels great.
I purposefully underscoped this jam so I can actually finish something.