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Trophic Hunter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #102 | 2.654 | 3.250 |
Theme | #109 | 2.041 | 2.500 |
Controls | #125 | 1.939 | 2.375 |
Accessibilty | #128 | 1.531 | 1.875 |
Audio | #129 | 1.123 | 1.375 |
Overall | #130 | 1.764 | 2.161 |
Fun | #131 | 1.429 | 1.750 |
Graphics | #132 | 1.633 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2
Wildcards Used
all
Game Description
Trophic Hunter is an ecosystem simulation game where your actions have unintended consequences on the environment. As you hunt for profit, populations fluctuate depending on prey-predator relationships defined in the food web. Be careful what you chose, as your actions have domino effects on your town and your reputation.
How does your game tie into the theme?
Your actions and goals to have max profits have unintended negative consequences on the environment, as do the actions you may take to fix the situation.
Source(s)
N/A (for now?)
Discord Username(s)
sodagummy
Participation Level (GWJ Only)
2 (this is my second)
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Comments
I was very confused on how the mechanics all worked, but like others have said, the core concept is really cool. Hope you keep developing this because it definitely has potential!
A very ambitious undertaking for such a short amount of time. I love the idea of balancing the ecosystem and the town and having them both influence each other depending on your actions. I can see how it wasn't finished, and I did run into some bugs while playing, but if this ever gets realized into a proper full release based on the concept it could be super interesting!
I find it a bit difficult to understand the game. The concept looks very interesting. I like the idea of the ecosystems. Some of the graphics are Godot icons. It probably wasn't finished, but I like the idea.