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Blind in the Dark's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #42 | 1.855 | 2.429 |
Controls | #47 | 1.964 | 2.571 |
Theme | #48 | 2.291 | 3.000 |
Originality | #48 | 2.291 | 3.000 |
Graphics | #48 | 2.182 | 2.857 |
Accessibility | #49 | 1.855 | 2.429 |
Fun | #49 | 1.418 | 1.857 |
Overall | #50 | 1.980 | 2.592 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.0.2
Wildcards Used
N/A
Game Description
A game made by students of the Brazilian university named UNIVALI's Game Design course as a challange using only Open-Source tools. In it, you must explore a cave whilst running away from a supposed monster... But in reality, one may find that the true monster is elsewhere...
How does your game tie into the theme?
The player character is chased by what seems to be a monster, but in the end, the "monster" is just protecting its territory from the player which disturbed it.
Source(s)
https://gitlab.com/Kronos328/godot-wild-jam-56
Discord Username(s)
Kronos328#8627 Tsuneda#0927 ErikvonW#6778 Defermem#0551 Pedro M#2515
Participation Level (GWJ Only)
0
My game has an export for Linux, Windows, & Mac and/or is playable through HTML5
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Comments
Interesting story! I included it in my compilation video series for the Godot Wild Jam #56, if you’d like to check it out. :)
Good job with the lighting and the creepy environment. If the invisible walls are intentional, I would recommend changing the walking sound to a thud so it doesn't seem like you are moving when you aren't. I was able to find the needle and one of the books, but i couldn't get the angle just right to click on the second book I found. Good luck with your course and hopefully you will have more time to flesh this out.
It is slightly creepy, but the invisible walls are annoying because I can see where I need to go, but can't get there easily. It does get easier the 2nd time around (I played it again because the 1st time my volume was too low to hear). Also the creature didn't seem to do anything to me when it appeared.
The art style is cool. Looks like a spooky PS1 aesthetic. I had issues with the controls a bit where I could not turn too much to the left or right which made it hard to access some parts of the level.