The art is delicate and beautiful, and the music is good.
The controls are quite unique and a little difficult for me.
But I managed to defeat the boss and clear it!
Criteria | Rank | Score* | Raw Score |
Audio | #36 | 2.807 | 3.200 |
Graphics | #42 | 2.894 | 3.300 |
Theme | #57 | 2.456 | 2.800 |
Overall | #57 | 2.205 | 2.514 |
Originality | #58 | 2.193 | 2.500 |
Accessibility | #59 | 1.930 | 2.200 |
Fun | #61 | 1.842 | 2.100 |
Controls | #67 | 1.316 | 1.500 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.4
Wildcards Used
None
Game Description
The game is a simple metroidvania, with one level. You go through the level fighting enemies and trying to find the boss
How does your game tie into the theme?
The game uses sunlight to recover health. The enemies are robotic and the windows and floor show signs of overgrowth
Source
No
Discord Username
Tobaz#0884 KaGG#1636 robotsrfun#5866
Participation Level (GWJ Only)
Yes
Participation Level across all Jams
Yes
The art is delicate and beautiful, and the music is good.
The controls are quite unique and a little difficult for me.
But I managed to defeat the boss and clear it!
The art is nice, but the controls feels a bit weird, nice music by the way
Good submission - I don't see any obvious bugs from my play-through's. Wasn't able to beat the Boss, but I see that other's have been able too, so that makes for a good mix of difficulty. In a game like this, you don't want a boss that's either too easy or too hard, and I feel like you've done a good job at balancing it. My only complaint is the lack of a way to exit the game gracefully. I had to alt-tab and close the game from the task-bar (on Linux at least).
The graphics were certainly good and it looked cool. However I was very frsutrated with the moving, since the acceleration and max speed of the character were weird and unintuitive, even changing at times (perhaps that is a bug). The parkour jumping platform part in scene 2 was frustrating as well since the platforms were close to each other and you can easily bump your head on theme, there was a part you can also get soft-locked, the frustration is amplified with the characters movements. The Boos was definitely cool though, though her attacking signals were a bit unclear and I had no realy way to fight her but to just stand on the platform and spam shooting at her, praying, since dodging was definitely out of the question.
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