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Out of Weapons's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Mechanics | #25 | 2.735 | 3.429 |
Overall | #37 | 2.431 | 3.048 |
Design | #40 | 2.279 | 2.857 |
Interpretation of the Theme(s) | #41 | 2.279 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Pretty cool bullet-hell roguelike, reminds me of a mobile game i once played. The weapons all work in a unique way and i like how there is randomisation in every playthrough. Only issue i had was the difficulty on the first level but i managed to beat it because paper is the meta.
Very cool design ! One small thing i noticed is that i can still play when i'm dying and complete the game with the game over title. And yeah i almost forgor the OUCH AAAHH that enemies say when they die XD.
Very well built and interesting, the mechanics work really well. I only had trouble with the high difficulty haha, but it's a great game, congratulations!
Yippie, I finished
I'm not sure if this was a bug or just unlucky, but all the weapons in the dungeon were the same...?
Anyways, the artstyle and music are both very cute. I did have the same problem as Telomeri, where the newly spawned enemies just surrounded me and shot me in the face, with barely any reaction time. This was less of an issue in the later rooms, because they were much larger, but the first one was especially hard.
I absolutely love dungeon crawlers with random weapons, so this stuff is really my jam. I'd really like to see this expanded upon.
If you can, we'd really appreciate if you played and rated our game as well :)
Also soap bar OP.
Thanks for the feedback and the kind words! also yeah, u were unlucky with the weapons, kinda my mistake tho, btw, i tried your game and i loved it!
I love the idea of the game! The weapons were funny and how they change your playstyle was interesting.
Great job on finishing the game, the soap bar is clearly the best weapon :)
The biggest problems I had with this game was the enemy spawn of those green things which shoot the projectiles in a way where you are guaranteed to get hit by them, and some of the weapons seemed to behave quite inconsistently, so I never knew whether or not it would actually hit the enemy.