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A jam entry

Duel RuleView game page »

Made for the Game Maker's Toolkit Game Jam
Submitted by DJ DeWitt (@djdewitt) with 3 minutes, 31 seconds before the deadline

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Results

CriteriaRankScore*Raw score
Aesthetics#2543.2664.000
Feel#3322.4493.000
Innovation#3802.4493.000
Overall#3832.4493.000
Theme#3882.4493.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Taking Downwell's dual-purpose design to its logical conclusion: Knowing a lot of the jam games might explore "x does y but also does z", I made a game that has "curses", which essentially create procedurally generated "consequences" as a result of predetermined potential, keyboard-based actions.

Was also thinking about "mario's jump" and "controller" videos, and how buttons, actions, consequences, and manipulating "game state" can be combined to procedurally generate multi-purpose game design.

Controls: X is jump, Z is shoot, left arrow and right arrow are moving! F4 toggles fullscreen!

Third-party resources
I used gamemaker, my own art (i edited one final fantasy sprite for the character), two free fonts from the internet, and a couple sounds I made myself in BFXR and a few sounds from Zelda.

Contributors
Just me, DJ DeWitt! Love making games, love the videos! This was stressful but fun!

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Comments

Nice graphics! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)