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Mechanic: Jumping (and double jumping)
- Used to navigate the stage
- Allows the player to rotate in mid air, to aim at their opponent
- Hold fire button to build up pressure and fire
- While building pressure, the player will fall much slower, allowing for better aiming, or altered airborne movement
- Cork must be picked up after being fired
- Fluid serves as "Ammo" - cannot fire your cork without
- less fluid = faster movement
- Tipping upside-down causes loss of fluid
Unity 2017, Visual Studio, Autodesk Maya, Adobe Photoshop, Freesound.org
Jesse Baker, Sean Braithwaite, Dylan Carew, Josh Garcia, Codi Hotte
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