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A jam entry

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A small game for GMTK's Summer Game Jam 2017
Submitted by TulieMit with 2 hours, 14 minutes before the deadline

Results

CriteriaRankScore*Raw score
Innovation#4062.3094.000
Theme#4262.3094.000
Feel#4631.7323.000
Overall#4841.7323.000
Overall#4871.8483.200
Aesthetics#5561.1552.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
Summer Game Jam 2017

In a world where you need to beat monsters with a paintbrush, you can switch with another character.
Dodging not only evades enemy attacks, as it helps switch characters in order to perform different attack specialties on enemies. Different attacks affect different enemy types.
Additionally, stamina is used up with dodging and attacks.

Third-party resources
Summer Game Jam 2017

In a world where you need to beat monsters with a paintbrush, you can switch with another character.

Dodging not only evades enemy attacks, as it helps switch characters in order to perform different attack specialties on enemies. Different attacks affect different enemy types.

Additionally, stamina is used up with dodging and attacks.


Enemies were used from Epic Games' fair-use free "Infinity Blade" assets.
https://www.unrealengine.com/marketplace/infinity-blade-enemies

Contributors
rogrammer, UI Developer, Creative Lead, Director - Christopher "Chris" Hammer

Main character artist (model, texture, rig, and animation) - Natalia "Tulie" Mitiuriev

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