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Go-ache's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #406 | 2.309 | 4.000 |
Theme | #426 | 2.309 | 4.000 |
Feel | #463 | 1.732 | 3.000 |
Overall | #484 | 1.732 | 3.000 |
Aesthetics | #556 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Summer Game Jam 2017
In a world where you need to beat monsters with a paintbrush, you can switch with another character.
Dodging not only evades enemy attacks, as it helps switch characters in order to perform different attack specialties on enemies. Different attacks affect different enemy types.
Additionally, stamina is used up with dodging and attacks.
Third-party resources
Summer Game Jam 2017
In a world where you need to beat monsters with a paintbrush, you can switch with another character.
Dodging not only evades enemy attacks, as it helps switch characters in order to perform different attack specialties on enemies. Different attacks affect different enemy types.
Additionally, stamina is used up with dodging and attacks.
Enemies were used from Epic Games' fair-use free "Infinity Blade" assets.
https://www.unrealengine.com/marketplace/infinity-blade-enemies
Contributors
rogrammer, UI Developer, Creative Lead, Director - Christopher "Chris" Hammer
Main character artist (model, texture, rig, and animation) - Natalia "Tulie" Mitiuriev
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