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LATCHBOW's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #271 | 2.858 | 3.500 |
Theme | #332 | 2.858 | 3.500 |
Innovation | #380 | 2.449 | 3.000 |
Overall | #383 | 2.449 | 3.000 |
Aesthetics | #384 | 2.449 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
We took inspiration from the Jam's 'Downwell' video along with the GMTK episode on 'Versatile Verbs' as the two videos went hand-in-hand. You control a character with a versatile, intutive moveset which is filled with options. Every situation presents multiple options to maximize player expression. While holding an enemy, you can use them as a shield, use them as a weapon, use them for mobility (vaulting off of them), or execute them to restore your health. You can dash really far or really short. You can shoot a grappling hook, or can shoot a projectile with knockback (to hit enemies into each other), or use a quick short range knockback. Every button performs multiple actions and each mechanic affects the game state in multiple ways.
While the game has a plethora of options, we hoped to make it intuitive by designating certain buttons to certain actions. Left click is always an aggressive option, right click is always a defensive option, and pressing both (while holding an enemy) results in an instant-killing execute that heals the player (both aggressive and defensive).
Third-party resources
All music is original
All art is original
All code is original
All sound effects are either original or modified versions of sounds from the 'Sound Ideas' effects library
Built in Unreal Engine 4.16
Contributors
David Allen - Music, Sound Effects, Design
Henry Wheeler Mackta - Programming, Design, Sprites
Josh Mace - Sprites
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Comments
Very interesting looking enemies, pretty fun game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)