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Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
On a basic level, a single button (the spacebar) is used for all actions. The player must press the button at various beats to produce different actions, so the rhythm of the game becomes multi-purpose. On a deeper level, we attempted to make individual actions dual purpose on an emotional level through both relieving and inducing stress.
Used Godot engine
Cole McLeod - music and art
Sean Miller - programming
Jack Dauncey - art direction
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