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Quad Core’s main shooting mechanic serves multiple purposes, allowing one to eliminate enemies while gaining mobility at the same time. Shooting enemies to traverse the level can be described as, “killing two bird with one stone.” It opens up the room for interesting puzzle elements working in tangent with twitchy shooter styles, all of which is born from a single game mechanic.
Visual Studio 2015
Programming: Brandon Belcher
Music/Sound Effects, Level Design, Rigging & Animation: Nicholas Johnson
3D Art & Texturing: Filip Preradovic & Ryan Deleon
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