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Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
We focused on dual purpose design through elements of gameplay and traditional UI elements.
Cars serve as an obstacle or guard.
Destroying enemies with melee both damages enemies and gains more ammo.
Brief key control guide serves as tutorial, pause mechanic, and readying mechanic.
Engines: Unity, Github
Sound: Ambient Traffic by Mike Koenig, Blast-Sound Bible by Mike Koenig, Glass Break by Stephan Schutze
Artist: Hunter Wu
Programmers: Yixuan (Angela) Li, Kent Abacan
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