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Cybermonk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #376 | 2.309 | 4.000 |
Overall | #414 | 2.309 | 4.000 |
Aesthetics | #415 | 2.309 | 4.000 |
Innovation | #487 | 1.732 | 3.000 |
Theme | #505 | 1.732 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Cybermonk is focused on dual purpose design. Each of the enemies can be used as a projectile against the other enemies to create large chain explosions. However, the monk has limited powers and must recharge by entering the proximity of a live spire. If at least one spire is alive after defending against multiple enemy waves, the monk is successful!
Third-party resources
Rewired (for controller mapping)
Contributors
Michael
@thebeardphantom
https://soundcloud.com/thebeardphantom
https://thebeardphantom.itch.io/
Dan
@DanielJMoran
https://broxxar.itch.io/
Ed
https://finite-zombie.itch.io/
Mikhail
@MikhailBaryshev
http://mbaryshev.com/
Matthew
@OConnellCodes
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