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Fethod the Ray and the Decaying Bay.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #415 | 2.309 | 4.000 |
Theme | #426 | 2.309 | 4.000 |
Feel | #463 | 1.732 | 3.000 |
Overall | #484 | 1.732 | 3.000 |
Innovation | #547 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Standard WASD movement is coupled with a powerful bubble blast, meaning each time the player moves in a direction, they simultaneously shoot a projectile, creating a movement/weapon system. Additionally, the button to fire allows for a long press to activate a shield that protects the player from ranged attacks for a short time. The lights that are featured on our turrets also offer a dual purpose. These lights not only let the player know when the turret will fire, but if the turret is locked on to the player at all.
Third-party resources
NA
Contributors
Lead Asset Creator / Co-Developer: Allen Kendrick
Lead Developer: On Lam
Lead Level Designer: Conrad Buys
Lead Producer / Lead Designer: Luke Gillen
Lead Debugger / Co-Developer: Nilesh Kesar
Lead QA / Co-Developer: Raj Chandan
Lead Concept Artist: Michael LaBarbera
Lead Artist: Tara Davis
Lead Sound Engineer: Jay Foit
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