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Our game is designed around the single mechanic of movement and everything in this game is handeled by the players movement. The player needs to move to avoid obstacles but their movement also creates a slipstream behind them that the other ships will latch onto and follow. Score is built up by getting other ships to follow your slipstream. This means the player has to be conscious of how his moving not only effects himself but the other objects. You lose points if you guide a ship into an obstacle causing it to get destroyed but you are also rewarded with a powerup so maybe sometimes it might be worth destroying a ship on purpose despite losing score. The ships following your slipstream makes you have to be extra careful about dodging because they can get hit too lowering your score. Your score also serves a dual purpose in this game. The difficulty is increased the higher the score you get by increasing the player speed and obstacle spawn rates.
We made use of the Unity Engine to develop our game.
The background song was created by FreeSnakes "https://soundcloud.com/freesnakes/imp-twilight-oddyssey" who gave us permission to use it. We also used the "Explosive Realistic VFX Texture Free" made by "Gustav Hagerling" from the Unity Asset store.
Piskel was used to create the sprites, available at http://www.piskelapp.com/.
This project was built by two people in under 48 hours: Cael and Paddy. The explosion sound effect was made for the game aswell by Liam.
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