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Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Health and ammo are shared. Every time the player shoots in an attempt to kill an enemy, their own health is drained.
The amount of health/ammo for a particular color affects the bullet size.
Jumping in mid-air does a double jump and drops a barrel bomb which hurts enemies.
Killing enemies grants the player points and refills their health/ammo pool.
Jumping on enemies heads refills the players number of jumps they can do and springs the player into the air.
Engine: Gamemaker studio 2
Music generated using Wolfram Tones
Sounds effects generated using www.BXFR.net
"Art" created using Piskel App (www.piskelApp.com) and Gamemakers in engine pixel editor
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