Play gameVisit RGB's game page
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Health and ammo are shared. Every time the player shoots in an attempt to kill an enemy, their own health is drained.
The amount of health/ammo for a particular color affects the bullet size.
Jumping in mid-air does a double jump and drops a barrel bomb which hurts enemies.
Killing enemies grants the player points and refills their health/ammo pool.
Jumping on enemies heads refills the players number of jumps they can do and springs the player into the air.
Engine: Gamemaker studio 2
Music generated using Wolfram Tones
Sounds effects generated using www.BXFR.net
"Art" created using Piskel App (www.piskelApp.com) and Gamemakers in engine pixel editor
Leave a comment
Log in with your itch.io account to leave a comment.