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ThrustWorthy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #426 | 2.309 | 4.000 |
Feel | #463 | 1.732 | 3.000 |
Overall | #484 | 1.732 | 3.000 |
Innovation | #487 | 1.732 | 3.000 |
Aesthetics | #556 | 1.155 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
Best to read after trying the game:
The jetpack boosts you up, but the flames from it also burn enemies. The red barrels recharge your fuel, but also explode when you touch them with flames.
Third-party resources
GameMaker Studio 1.4
Editor from bfxr.net
A few sounds from freesound.org
Contributors
Alexandru Vasilachi
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Comments
Challenging game! I included it in my Game Maker Toolkit’s Game Jam compilation video series, if you’d like to take a look. :)
There are some games here that benefit from a "figure out the mechanics yourself" mentality. Your's is not one of them. I pressed every key until I found that R resets the level which brings me to... Reset the level on death unless there is something to do or watch after death. If my explosive death set off a chair reaction, that might be worth watching. As it is, there is nothing to do after death but restart so you should do it automatically.
You made the same mistake I did and made the game for your level of skill and not a first time player's. The game would be easier and feel more fair if the player character was smaller and the thorny plant's collision boxes were more self evident. As it is, the game just isn't fun. It's trial and error. I died at least once on every obstacle, so your game was not about learning the mechanics as much as it was memorizing how to get through each part.
I will admit, your title is rather clever and this is far better than most of the games I made in GameMaker.