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Self-Destruct's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Feel | #332 | 2.449 | 3.000 |
Aesthetics | #448 | 2.041 | 2.500 |
Innovation | #454 | 2.041 | 2.500 |
Overall | #458 | 2.041 | 2.500 |
Theme | #479 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
It's explained on the project page, but:
Countdown: Forces players to fight instead of camping, and makes sure rounds don't last too long and stay fun.
Shooting: The primary tool to kill the other player, but also useful for destroying certain walls and activating traps.
Ammo packs: The players have only 2 bullets. If you run out you can grab an ammo pack to get your bullets back. Also forces players into conflict, because players will be drawn towards the ammo pack.
Breakable walls: Make it harder for the players to reach and kill eachother in the time period, and they waste bullets.
Explosive thingamajigs: Can kill players if they're caught up in the explosion, but its main purpose is to waste bullets.
Lazers: Block your path, and are able to kill you.
Third-party resources
GameMaker 1.4
GIMP
SFX provided by FreeSound
Music provided by Bensound
Contributors
Developer & Tester: Me
External contributors: Freesound & Bensound
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