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How does your submission match the theme?
It's explained on the project page, but:
Countdown: Forces players to fight instead of camping, and makes sure rounds don't last too long and stay fun.
Shooting: The primary tool to kill the other player, but also useful for destroying certain walls and activating traps.
Ammo packs: The players have only 2 bullets. If you run out you can grab an ammo pack to get your bullets back. Also forces players into conflict, because players will be drawn towards the ammo pack.
Breakable walls: Make it harder for the players to reach and kill eachother in the time period, and they waste bullets.
Explosive thingamajigs: Can kill players if they're caught up in the explosion, but its main purpose is to waste bullets.
Lazers: Block your path, and are able to kill you.
SFX provided by FreeSound
Music provided by Bensound
Developer & Tester: Me
External contributors: Freesound & Bensound
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