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Dimension runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #86 | 4.200 | 4.200 |
Overall | #156 | 3.600 | 3.600 |
Innovation | #180 | 3.400 | 3.400 |
Feel | #225 | 3.000 | 3.000 |
Theme | #288 | 3.000 | 3.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your submission match the theme?
The game uses one button (space) to jump and interact with the world.
Third-party resources
Unity, Inkscape, Visual studio code, sfxr
Contributors
Playtesting by my brother.
I made the game and all assets myself.
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Comments
I didnt feel like I was shifting dimensions at all. I felt like I was playing one level from left to right then another level that had nothing to do with the first from right to left. I didn't feel like the game was benefiting from having a fixed speed at all. The fire graphic is a bit misleading probably use a spring instead. Then for the forward warp things use some sort of arrow pointing to the direction it will push you. Also I found that the window to press the spacebar for the warp was too small so either it needs a larger hitbox or maybe it could work while holding space too