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A jam submission

Billy RecoilView game page

Find the Super Crystal at the core of the earth!
Submitted by topatisen — 19 hours, 48 minutes before the deadline

Play game

Billy Recoil's page


CriteriaRankScore*Raw Score

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your submission match the theme?
You only have one way to move/shoot/mine. You move around using recoil and shoot with your gun to mine as well. 1 mechanic for 2 purposes.

Third-party resources
Using Unity3D Engine 5.6.0f3
All graphics are made in Inkscape -
Sounds used, that are released under acreative commons license:

shoot by fins -
shoot 3 by fins -
shoot 6 by fins -
Pickaxe #3.wav by Agaxly -
Right Gravel Footstep 3 by Ali_6868 -
short finale 0M_21pi2 by Setuniman -
1911 Reload by nioczkus -
Cash Register Purchase by Zott820 -
Wine Glass2.wav by FullMetalJedi -
Car Crash by squareal -
Chime sound by jgreer -
Vintage Camera Flash Powder and Shutter by Werra -
Fundamental Knowledge by the_odds -
Cuckoo & The Nightingale Duet.MP3 by Vonora -

Font used is Yikes by Rick Montgomery -

Developer - Johannes Fornaeus
Tester - Sara Boman

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I'm a big fan of Motherload which this seems to be based on, so it's a little disappointing that some of the the basics didn't translate through to here.

The game is extremely grindy, even when you dig straight down it takes forever to make progress, and weapon upgrades don't seem to make it any faster, just lets you dig a little longer before having to go restock.

The theme works alright, but it's kind of at odds with the rest of the game. Mining takes such a long time as is, the recoil thing makes it worse since you can't just spam easily. There's nothing really to avoid, nothing specific you need to aim at, and you don't take fall damage, so there's very little reason for the mechanic to exist. If mining was faster and the ground was scattered with unbreakable obstacles and dangerous hazards, then the recoil mechanic would start to make more sense. Imagine navigating through corridors and mining ores while trying to avoid shooting at a TNT by accident or falling to lava.