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Rated by 3 people so far
A jam entry

The Last LightView game page »

Submitted by Levi Moore (@LeviMooreDK) with 1 day, 8 hours before the deadline

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How does your submission match the theme?
Short:
You have to move in order not to die. But moving also makes you lose health faster.

Long:
Your health meter is slowly running out when it hits zero it is game over. You can get more health by shooting enemies, but here's the tricky part, in order to shoot enemies you need bullets. You get bullets by finding small light pieces, in order to find the light pieces you have to move, and when you move you lose even more health.

Move too much and you risk losing all your health. Move to little and you risk not having any bullets to shoot with, which means that you can't get any health back.

You have to balance the amount you move with the number of light pieces you get out of it.

And to make things even more fun, the lower your health the bigger the multiplier, which means you get a higher score.

You keep your health at a maximum, or do you risk having low health in order to get more points?

Third-party resources
Unity3D.
Visual Studio.
MySQL Server.
Bfxr.
Music from opengameart.org.

Contributors
Developed by Levi Moore.
Music from opengameart.org "SketchyLogic ".

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Comments

(+1)

Loved it! Hits the theme right on the nose.  Has a healthy mix of anxious searching because you have to spot the "light stuff ", watch for moving red circles and keep an eye on your health pool. Taking  the gathering mechanic from Snake and twitchy reflex action from the bullet hell genre resulted in an all around fun arcade game.

would love to see controller support.