Kinda broken, turning was unintuitive and there was a nullrefrenceexeption when you entered the dice hole thing (dev console was on)
style was pretty nice though
Criteria | Rank | Score* | Raw Score |
Presentation | #5842 | 1.309 | 2.000 |
Creativity | #5898 | 1.309 | 2.000 |
Overall | #6014 | 1.127 | 1.722 |
Enjoyment | #6115 | 0.764 | 1.167 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is on a planet, a dice. As you progress through levels (in progress feautre) the dice rolls to the next levels. The game has 6 levels in total, 6 sides of the dice
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Kinda broken, turning was unintuitive and there was a nullrefrenceexeption when you entered the dice hole thing (dev console was on)
style was pretty nice though
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