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Dice Wavers's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2585 | 2.875 | 2.875 |
Overall | #3600 | 2.438 | 2.438 |
Creativity | #3942 | 2.375 | 2.375 |
Enjoyment | #4156 | 2.063 | 2.063 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You have to roll a dice after every wave to get a random wepon/blessing/curse
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Loving the art style! Quite a undertaking to make an fps for a game jam and it turned out nicely! Good job!
I really like to graphics and the overall ambience of the game, great work
I'm not sure if I was somehow misunderstanding, but I couldn't figure out how to play this game.
I could move around but was unable to shoot (nor interact with the big dice). I was able to die and saw a cool death spiral camera! I'd love to play this so please let me know what I'm doing wrong [I tried playing in the WebGL version]. I thought the graphics were awesome though --- I like the distance-blurring effect and all of the art works great together to build the horror theme.
Hey, in order to play correctly, you have to pick up the gun near the big dice! I really should have made that more clear
Ah! Got it! Now it makes a lot more sense :) I also see that the flying eyes are pretty OP like you said :D.
Most ways to improve are pretty obviously missing due to time. Like some hit registration sounds/screen shake when you take damage. And maybe a reticule color change when you are on target? (I found the hit boxes were a little tricky). And yes, nerfing the flying eyes.
Thanks for the response. I enjoyed playing!
Nice to hear you had a good time, and thanks for the feedback :)!