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Rolette's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4236 | 2.173 | 2.875 |
Enjoyment | #4784 | 1.795 | 2.375 |
Overall | #5224 | 1.732 | 2.292 |
Creativity | #5944 | 1.228 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The dice rolls and you try to get the wanted dice number.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The principle is simple, but the interface and everything is very neat/clean and works well. (Both visually and auditively.)
Just one question: is it normal that you can ‘hit’ multiple times in a row after the first correct press of Space, or is it a bug? You can go through the ceiling this way. ;)
(By the way, the Space key is not indicated, if I am not mistaken; you could add it on the game page or/and in the comments here.)
I think the game would have benefited from additional mechanics/surprises, so that it becomes more of a challenge. (Please tell me if I missed something and misjudged the game about this!)
You took the theme quite literally; I like twists, and I would not say your game really provides one, but I do not think you were really going for one and played it safe. That’s fine. :) I just think it could have been more surprising.
My takeaway is that you concentrated on a simple idea, but really presented it in a clear and pretty form. This is very ‘polished’ (as the standard term goes), especially for a first game jam game (according to the game page). :) Well done (I myself have trouble polishing things XD).
I understand the idea, but your game is lack of tutorial, UI communication, mechanic.