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Dice Walk (GMTK JAM 2022)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #1764 | 2.958 | 3.500 |
Overall | #3059 | 2.648 | 3.133 |
Creativity | #3562 | 2.535 | 3.000 |
Presentation | #3580 | 2.451 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
you play the game by controlling which side of the dice faces which direction.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A little review for this little game.
Notes:
I think the difficulty balance is nice! The time given is neither too long nor too short.
[Ah, important note: I realize the concept is not exactly what I thought: I imagined you had to match both the higher and lower target sides by having the right upper and middle faces, but as it turns out, the higher indicator is in fact what comes next (Tetris-style), and you only need to match the lower indicator… So, the game is a bit easier than I thought; yet, the concept is still close.]
I am also not sure about what yellow means (for one of the target sides), since it disappears after some time and does not seem to make a difference.
[I realize this may have been to show which is the current target side.]
I think it is a nice minigame, that makes use of the structure of a die for spatial visualisation. Effective!
it would be cooler if the control was inverted by default