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A jam submission

Tumble CrusherView game page

A dice game without randomness
Submitted by ShotgunChameleon — 1 hour, 7 minutes before the deadline
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Play shitty game

Tumble Crusher's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#31432.4243.429
Overall#37782.3573.333
Creativity#38012.4243.429
Presentation#41052.2223.143

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as a die

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

I liked your idea a lot and, at least so far, it's been one of the more creative ones. Took me back to blockorz on coolmath lol. 

I think it's fun but the enemies are slow and there wasn't much threat that they posed outside of their number. Maybe if there were some special enemies that went faster, made you slower, or maybe ate up some of the board until you've killed them would expand the idea even farther. Good job! 

Developer

Thank you very much for your kind words and ideas

Submitted (1 edit) (+1)

I've seen a lot of submissions with the idea of matching the sides of the dice with numbers on the playing field, but I think you've done a good job expanding on this idea, by making them enemies that move around. Because you can still somewhat take it easy, you could maybe add a timer to force the player to engage the enemy more hastly and make it a bit more exciting.

Developer

Hi, thank you for your reply. You can not beliefe how happy it made me that you liked the game, since I didn't even expect anyone to play it. You just made my day. Also your suggestion i great and i will think about adding making something like this or enemies that chase you and can't be destroyed. Although it will get harder after surviving a bit, since more enemies will spawn. I should have made it mor interesting in the beginning though