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Dicey Shrooms's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2004 | 3.143 | 3.143 |
Overall | #2718 | 2.786 | 2.786 |
Creativity | #2757 | 2.857 | 2.857 |
Enjoyment | #3337 | 2.357 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It uses a dice roll to determine how many enemies spawn and how the map layout looks.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The dash mechanics was very good. I feel like the rest of the game wasn't built around it. since all the room are very small.
The look of the game is very solid and the dash mechanic feels good. Very charming aesthetic.
The theme seems to only be integrated insofar as the randomness of amount of enemies spawned per stage.
Oftentimes I am spawned very close to the enemy at the start of the stage and need to react very quickly or else I am killed quickly.
I did not understand how to accumulate currency for the shop.
I like the idea of this one, but it's a bit frustrating. The low pixel count makes it hard to figure out what's going on, and I frequently died due to an enemy instantly spawning next to me where I couldn't really do anything.
Once you get past the spawning and once you understand what's happening, it's actually pretty fun and dashing through enemies is satisfying. And the PICO8 look is charming. Good work.