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DiceDungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5747 | 1.418 | 2.167 |
Enjoyment | #5947 | 1.091 | 1.667 |
Overall | #5993 | 1.164 | 1.778 |
Presentation | #6055 | 0.982 | 1.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
fight with rolling the dice and in the six fragments of the dice
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
It took me a while to understand what was going on, but once I did I enjoyed it! Felt like a movement puzzle. A health bar above the player would really help with initially identifying your character and how close you are to death. Nice concept! A cool way to take the strategy further would be small grids that show the pattern of adjacent rooms before you flip to them (so you know what you're spawning into)
We are running out of time.Many things have not been done,including player guidence,UI and feedbacks,very pity.
Thanks for your advice!
I had the same issues :) Congrats on the submission!