Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Doice 2 Meet YouView game page

Pokemon styled turn-based game. Try to survive as long as possible.
Submitted by Muz Lightyear — 2 hours, 59 minutes before the deadline
Add to collection

Play game

Doice 2 Meet You's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#52431.6062.125
Creativity#55571.6062.125
Overall#56061.5432.042
Presentation#57321.4171.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All of the RNG is based on dice-rolls.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Test finished! :) (Started tonight, went for some rest and fell asleep (XD), woke up to finish both the test and the review.)

Several comments:

  1. I think you explained well in the game page and the readMe.txt why you could not implement many of your ideas and also why you could not connect the game enough to the theme, so it would be a moot point criticising the game about this.
  2. I notice my A key responds while I have an AZERTY keyboard, so you are one of the not so many creators here that probably uses layout-independent controls! :)
  3. At some point, I had 0 HP but I did not lose; maybe you did not implement defeat yet?
    Also, the specials can delve into the negative: I was able to use them indefinitely.

  4. I think the interface already does quite a good job at showing what happens, congratulations!

  5. Some sound would help greatly in better understanding the action, too bad there is not any yet (I see this is planned in readMe.txt). I was not always sure about the dodging, I think it was written at some point that an enemy was dodging, but then, it seemed never to show again (or is it in a split second)!

  6. I know the player character is super simple, but… I like him. XD I have a fondness for hand-drawn cute programmer art, and I also like the background with the curvy ‘painted’ foliage for the trees, as well as the texture for the sky, river and ground. Ironically, if I had to change something aesthetically, I would go first for the interface (rounding the panels’ angles, maybe changing the font). I also like the explosion effect. I somehow thought of Civilization II’s nuclear missiles. X)

  7. The enemies sometimes take more time to ponder; I wonder if you put a random timer, just to give the impression of complex calculations? X) By the way, nice that you thought about showing an ellipsis.

  8. Perhaps you could add more tactics through an option to cover/defend, and/or an option for healing?
    By the way, does ‘MP’ stand for ‘magic points’? And I am unsure what ‘AD’ stands for (‘attack-defence’? ‘attack-dodge’?), although more seasoned ARPG players may know.

  9. About the theme: you wrote that you wanted to put some more connection to dice; could you elaborate if you meant more than just randomness? I am curious, and this may influence my assessment of originality (because when a game is either unfinished or went under too little time, I think it’s fair to take the intention into account).

On a programming/development note: I like that you put yourself to the challenge by trying a new genre! :) (I thought about maybe doing so myself, and was ready to, but since my idea led me back to a reflection game, I made one more. XD)

Nice job making a functional and clear prototype for a new genre in a day, that’s a challenge. :) (Some games that had more time were less clear than yours, by the way! So, well played.)